int IsXYOverLapping ( short sTestX, short sTestY, short sAreaX, short sAreaY, unsigned short usAreaW, unsigned short usAreaL)
{
return
(
sTestX >= sAreaX && sTestX < sAreaX + usAreaW &&
sTestY >= sAreaY && sTestY < sAreaY + usAreaL
);
}
int IsAreaOverLapping ( short sTestX, short sTestY, unsigned short usTestW, unsigned short usTestL, short sAreaX, short sAreaY, unsigned short usAreaW, unsigned short usAreaL)
WINHANDLE vWinCreate (unsigned short sPhysX, unsigned short sPhysY, unsigned short usViewW, unsigned short usViewL, unsigned short usLogcW, unsigned short usLogcL, unsigned long ulFlags)